In my first stint with Lord of the Rings Online, I had a couple main characters who had made it through virtually all of the questing content–one was in Enedwaith, one was in Mirkwood, both of which were level cap zones at the time I took my first big break from the game. And then I had several alts who never made it far enough to enter Moria. So I was simultaneously playing characters throughout the available level range, and all the different bits of the game were still fresh in my mind.
In the few times I’ve returned to the game since then, including currently, I’ve focused almost exclusively on my two mains. Those two have made a lot of progress and are both near the start of the Helms Deep expansion. All of my alts, though, haven’t been given any attention at all. So my top three characters are level 86, level 85, and level 37. That’s quite a gap, and for the past few years I have essentially only played content between levels 65 and 85.
Recently, though, I dusted off one of my older characters who is currently working through Evendim. Once I relearned how his skills work, which is actually different than my vague memories thanks to the Helms Deep class revisions, I started playing and was surprised by how much different gameplay is in the pre-Moria areas compared to the post-Moria areas. Here are some things I’d mostly forgotten about which are more-or-less exclusive to the early game:
Racial Traits
Each of the four races has a selection of racial traits which they unlock by completing deeds, and then they choose which ones to make active in the limited number of slots. One or two additional slots are unlocked as you gain levels. Typically, you’ve unlocked all of your racial traits and decided which ones to use long before you ever leave Eriador, so in a way the whole system of racial traits ceases to exist as part of the gameplay you’re concerned with and the ones you’ve slotted just become background bonuses and abilities.
For example, one of my mains is of the Race of Man and he has the skill Return to Bree. I’ve had that skill for so long, via a slotted racial trait, that I’d completely forgotten that it isn’t something just inherently given to all Men. If you choose not to unlock and slot this trait, then you don’t get the ability to teleport to Bree. I have a vague recollection of being excited to unlock this ability and perhaps working toward that goal, but for the longest time I have just taken it for granted along with all my other racial traits.
Class Quests
At levels 15, 30, 50, and sometimes 58, each class gets an exclusive quest or series of quests which is often a lot of fun and just helps emphasize the unique role that you play as opposed to the other classes. One which I found particularly memorable was the level 15 Warden quest where you form a battle line with a bunch of other Wardens and defend Bree from a bandit attack. It was fun and really helped me identify with my chosen class.
Unfortunately, by the time you emerge into the daylight from Moria, the concept of class quests has been completely abandoned. This is something I’d really like to see them bring back, just to provide some more context for the specific role that you’ve chosen.
Buying Stuff from your Class Trainer
In the early levels of the game, your class trainer has useful items for you to purchase. For example, Guardians can purchase shield spikes and Captains can buy different armaments to change their summoned follower. Before long, though, these purchasable items are replaced by crafting recipes. From that point on you don’t ever need to use your class trainer as an item vendor, you just need to interact with other players (perhaps via the auction house) to get the improved items that you need.
Legendary Books
One of the things your class trainer sells are three legendary books, which I believe you can purchase at level 39. Then in the various zones around level 40-50 you try to find the missing pages for each of these three books, and when you complete a book you unlock a special epic skill. It has been so long since I had to think about collecting pages that I forgot that some of the skills that my mains enjoy wouldn’t be available if I hadn’t done it. I remember it being a real hassle to track down all of the pages, I think because it’s not clear which zones drop which pages unless you look online for more information. So I don’t necessarily endorse the idea of adding something similar in the later game, but at the same time I think little systems like this help to add both depth and breadth to the game and I think that might be something which is a bit lacking in the more recent expansions.
Multiple Types of Resource Node
Most of my characters seem to choose a crafting profession which requires metal, so I’m very familiar with all the different ore nodes found throughout the game but less so with other materials like wood, leather, and farming ingredients. When I recently revisited one of my characters who left off in Evendim, I was surprised by the presence of rare ore nodes in addition to the regular ones. In that zone, Rich Iron is what you normally mine but occasionally you come across a Gold node. In the starting zones, Copper is what you normally mine and Tin is the rare type, and I believe you can combine the two to make Bronze for completing those better crafting recipes.
Somewhere along the way, the game eliminated the idea of a rare metal type so all the newer zones just have one type of metal all over the place. I’d forgotten that rare nodes even existed as a concept, until I came across one in Evendim. It’s much more convenient without them, it can’t be argued, but at the same time there’s something fun about coming across one of the rarer types, like a special little reward during your adventuring.
Virtues
Perhaps others pay more attention to these traits than I do, but the whole game of selecting which Virtues to slot and then working to improve them is largely a thing of the past for me, similar to racial traits. I can remember at one point studying all of the available Virtues and determining which ones would benefit my character the most and maybe changing my mind a time or two, but the ones I chose long ago are now perma-slotted for my characters so I don’t even think about them anymore.
Also, I stopped caring about completing the deeds which improve various Virtues when the requirements for completion became too cumbersome. I just have no interest in hunting down 200+ enemies of a certain type in order to increase a Virtue that will have a somewhat negligible effect on my character’s performance. I’m aware that getting your Virtues slotted correctly and maxed out is more important to end-game raiders and perhaps PvP players as well, but I don’t really participate in either of those activities and so they just don’t seem all that significant to me. I suppose now that I vastly outlevel some of those early zones, I could go back and one-shot a bunch of enemies to quickly complete some of those Virtue-increasing deeds, but I’m just not sure it’s worth the time.
Money Woes
In the later game, you are showered with riches just through regular questing, and you can increase your income quite a bit more through the end-game group content. At that point in the game, though, there is very little of significant cost which you still need to purchase, so the money just keeps piling up. I think a lot of people end up shipping all of this wealth to their lower-level alts, and I’ve done that some too, but I usually try to resist so that I can have the “full experience,” including the pains, with each character.
In the early game, there’s a lot of stuff which is really expensive and which you have to work to afford. The greatest example, at least in my time several years ago, was getting your first horse at level 35. I know they’ve changed a lot with how mounts work and now you can get one much earlier, but I’m fuzzy on the details because I haven’t actually had a character acquire his first mount in a really long time. But in my first heyday with the game several years ago, you couldn’t a horse until level 35 and it cost over 4 gold to get one. On my first character, I barely had enough money to buy a horse by the time I was eligible. And on my second character, I actually had to borrow money from my wife in order to get a horse at 35 instead of waiting until 38 or 39 or whenever I’d be able to save up enough.
The other big expense was purchasing a house, if you were interested in doing so. I remember buying a regular (small) house and wishing that I could have one of those big deluxe houses. And then finally I had enough money to get one, even if it bankrupted me for a time. Now, though, I could purchase a whole village worth of deluxe houses and still have money in reserve.
I can’t remember the last time I paid attention to how much money I looted from each enemy, or how much the monetary reward for a quest turn-in was. But I vaguely recall that I did pay attention to such things in my early days in the game, when there was a lot more stuff that I wanted than I was able to afford. In the newer game, money has essentially become obsolete except perhaps for the auction house where prices tend to adjust themselves to the fortunes that players have available. Although I haven’t used the Auction House much at all since returning to LotRO (I don’t know quite why, because it used to be of critical importance), if World of Warcraft is a guide then I expect that LotRO auction prices have skyrocketed because all of the veteran players with huge treasuries can support those prices. That would make things much harder for the brand new player who doesn’t have a high-level alt to send him money when needed.
Caring About Loot Drops
In the early game, loot drops matter. A random mob might just drop a sword or a helmet which is better than what you have now. And even if it isn’t better mechanically, there’s a good chance that it will be an improvement cosmetically because generally things seem to have improved visuals as you move to newer and newer content. But when playing through newer zones, I find that I hardly ever look at my loot except to get rid of it to make room in my bags.
There are several changes to the game which work together to diminish the importance of loot. The first is Legendary Items. Once you get your first LI, regular weapons are instantly obsolete. There are some exceptions when it comes to secondary weapons, of course. For instance, a Loremaster’s staff can be a Legendary Item but the sword in his off hand still needs to be of the regular variety. But for the most part, weapons which aren’t Legendary become junk loot by the time you enter Moria.
I also find that the instant looting makes me pay less attention to what I’m getting. I never seem to notice the text in the chat box telling me what I just auto looted, so I don’t even know what I’m carrying around with me until my bags fill up and it’s time to do some inventory maintenance. But because of the token system used in the newer zones (see next paragraph), there’s never much of interest captured in my bags anyway.
In the newer areas, and also in Evendim, they’ve basically eliminated significant loot altogether! Enemies will still drop the purple junk loot as normal (although a lot of it is no longer truly junk due to the Task Boards), but they don’t drop the sort of thing you might want to equip. Instead, they just drop tokens which you then take to a vendor NPC and use them to purchase whatever you want. The token system does eliminate a lot of the useless things that would show up in your bags and lets you choose your rewards instead of relying on the randomness of drops to provide it for you, but it also eliminates the fun of having some cool object appear in your bags after a heated battle. Plus, the token idea is very “meta” — a bad guy would be carrying a sword, not a token you can exchange later for a sword!
Reputation
I already covered this with a blog entry dedicated to it, but it’s worth mentioning here as well. In the earlier game, only certain quests reward reputation with a faction and you have to get a lot of your points by collecting the relevant loot drops and possibly crafting the special items which reward rep when you turn them in. In the new areas, you essentially no longer work for rep because every quest rewards it automatically and you can reach the highest levels of reputation without trying or even being aware of it. To me this is a big loss over what the earlier game offers, for two reasons: It essentially removes a system which some people enjoyed pursuing, and it makes the reputation rewards less special because virtually every player has access to them, almost as if they were available from regular NPC vendors like the Supplier or Provisioner.
Taxidermy
In the early game, special beasts will drop items which you can take to the taxidermist in Bree in order to get special housing decorations. I completely forgot this was part of the game until just the other day when playing a low-level alt and coming across the taxidermy shop! I don’t know exactly when taxidermy stuff ceases to drop, but my guess is that by the time you enter Moria it’s a thing of the past. Perhaps this is because after a while, especially in Rohan, the game mostly ceases to introduce brand new monster types and instead just has more variants on orcs, spiders, and whatnot? Off the top of my head, I can only think of the huorn (the evil tree-creatures) as the one monster type that may be brand new to the game in the higher levels.
Superior Crafting Stations
If you’re keeping up on your crafting, somewhere around level 35 you will run into the requirement to use a Superior forge, workbench, etc., in order to make the higher-level items. This is significant because these superior locations are pretty rare, and you often have to travel far from your questing area in order to do your crafting — such as going all the way back to Thorin’s Hall for a Superior Forge.
At some point in the leveling curve, every crafting station you come across is a superior one and before long it becomes easy to forget that there are actually two different types. This was recently jarring for me when I played a lower-level alt and ran into the Superior Forge requirement. I’d pretty much forgotten they ever existed, just because my two main guys are running around in Rohan and it’s been forever since I’ve had to even think about it.
At this point, the Superior distinction seems like a big hassle. But I remember when I was a new player coming across it for the first time, there was something cool about it, almost like an achievement that you could now make stuff so cool that it required better facilities. All of the swift traveling back and forth from questing location to crafting location seems a bit annoying now, but back then it was just part of living in the world.